Weird scaling in Aximmetry DE Composer

Content Creation Bugs Composer 3D Scene Editing Camera Tracking Augmented Reality Unreal

 

I’ve brought a project from unreal into Aximmetry to test our its AR capabilities.  The scene’s scale seems to be much to small.  When I adjust the scale of the of the scene block in the inputs tab it doesn’t behave in the way I’d expect.  If I raise the scale the scene gets smaller, and if I lower the scale the scene gets bigger.  I can’t quite figure out how to get the scale where I want it and if I lower the scale past 0 it goes a little crazy.  How can I achieve my desired scene scale? Thanks!

   jonrothblatt

 
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Aximmetry
7/29/2021 12:55:15 PM
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Hi,

Scaling a scene is always a tricky thing because you can't just rescale the models and their positions. You have to relight the scene as well. Because of that the best to do it in the unreal editor.

You can either rescale the objects manually one by one or you can write a blueprint to do it.

Here is an example:

You can do similar scripts for lights if you have a lot of them, just be careful as the strength of a point or torch light has to changed squared.

Of course the we highly recommend to create the unreal scene with the proper scaling from the beginning.

Best Regards