Hey, i'm having some weird performance issues regarding using unreal engine in aximmetry.
When launching a scene in unreal im getting around 70-80fps with dlss set to performance, yet when i open this scene in Aximmetry i can barely hit 25fps with no billboards etc.
Scene will just get locked to 25p and never go past that even when my Aximmetry project frame rate is set to 50fps.
Any idea what could cause this ?
I can start a scene in unreal, check the fps and see its around 80, and then boot up the Aximmetry project that will start the livelink and boom my fps is now barely 15 with zero camera inputs so the only thing Aximmetry is doing is getting the frame from unreal and displaying it.
Did you set up the DLSS settings in the level blueprint? The settings you make in the editor won’t apply to runtime mode.
Additionally, are you running your scene in full screen, game mode in the UE4 editor when you check the frame rate? A smaller window in the editor will of course render at a higher frame rate, since it’s also rendering at lower resolution.
Finally, you shouldn’t run LiveLink mode if you need performance. Always run Cooked mode since LiveLink mode as a substantial performance impact. LiveLink is only intended for when you want to make adjustments in the fly when setting up your scene.