LEDWALL 10bit OUTPUT Uncompressed

 

Hello everyone,

Can aximmetry out 10 bit uncompressed UNREAL world from RTX Card?
I use ledwall for virtual Production; with competitors i can choose if UNREAL goes 10 bit uncompressed or 8 bit 422, but in aximmetry i can't.
It is important because Ledwalls need to go 10bit to prevent bad gradients.

Thankyou


   teocaballero

 
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Aximmetry
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Hi,

By default the result of the Unreal scene render is 10bit (per channel). After that Aximmetry convert it to 16bit (per channel) integer to do some post processes. (which is even better quality)

Unless you add some extra conversion inside Aximmetry the output will be 16bit integer. (which will be down converted by the hardware that outputs the image)

If your physical output (for example that coming from SDI) it not 10bit uncompressed it means you didn't set the output format properly or your capture card can't handle that format.

Best Regards