Hi, i have an unreal sequence of dmx.. and i want to use he record node of aximmetry (because is to heavy to play in realtime) and in the record the sequence is out of sync (its faster) how can i solve it?
Unreal Sequence out of sync in the record
Comments
Pandora Studio
-
Have the same problem.
I have level sequence in my Unreals level that animates actor. When I setup Aximmetry for Offline Render in 25p and press Render button in Sequencer Aximmetry renders about 11-15 frames per one second. But sequence in Unreal still plays in realtime, so on rendered video actors movement that was driven but unreal's sequence is faster than it should.
Is there any way to syncronize Unreal animations with Aximmetry? Maybe I can send Time output from Sequencer to Unreal (as I made for audio track) and syncronize Level Sequence playback with it.
Hi,
I'm not sure I understand it correctly, but I suspect the answer is the same as to you audio issue
https://my.aximmetry.com/post/1059-use-record-node-and-hear-the-audio