Lens Callibration Help (No zoom/PTZ)

 

Hi!

One thing I still cant get my head around is how to properly callibrate a lens to match the movement with the Unreal Environment, since the camera calibration documentation doesnt really cover non-ptz lenses.

I managed to reach pretty okay results tweaking the tracker delay and manual zoom in the Inputs Tab, but it feels like there is still a lot to win here in terms of getting rid of drifting and also taking lens distortion into account.

I would love to see a video which covers all the steps to properly match the live action footage with Unreal, using a non-ptz prime lens. How to look at the manual zoom, how to adjust the tracker delay and other delays, but also how to match the sensor/tracker offset in the best way and also how to apply a lens distortion workflow.

Thanks in advance!

Niels


   Het Nieuwe Kader

 
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Het Nieuwe Kader
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Anyone?

 
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TwentyStudios
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There is clearly a need for a comprehensive video tutorial with step by step instructions along with practical examples for how to solve different calibration issues. I hope Aximmetry is listening!

 
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Het Nieuwe Kader
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Really looking forward to a reply from Aximmetry :)

 
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fandongminghitmt
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Hope to come up with a specific tutorial
 
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Aximmetry
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Hi,

We are sorry for the trouble. We are currently working on a proper step by step documentation for the camera calibration. Hopefully it will be available in the near future.

Best Regards

;