Hi!
One thing I still cant get my head around is how to properly callibrate a lens to match the movement with the Unreal Environment, since the camera calibration documentation doesnt really cover non-ptz lenses.
I managed to reach pretty okay results tweaking the tracker delay and manual zoom in the Inputs Tab, but it feels like there is still a lot to win here in terms of getting rid of drifting and also taking lens distortion into account.
I would love to see a video which covers all the steps to properly match the live action footage with Unreal, using a non-ptz prime lens. How to look at the manual zoom, how to adjust the tracker delay and other delays, but also how to match the sensor/tracker offset in the best way and also how to apply a lens distortion workflow.
Thanks in advance!
Niels
Anyone?