Washed out video input from NDI

 

Hello guys

I have created a virtual screen in unreal engine and exported it to Aximmetery, but when i get a video input turns out to be washed out, and i cant quite understand why, and i tried with the same video input on the demo stage of aximmetery but it looks all good, can anyone kindly help me to solve this issue?

DEMO STAGE


MY STAGE

   superbario

 
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JuanDavid
  -  

Hello Community

I have the same problem, someone help us with this,

regards,

 
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ericmarodon
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I might be mistaken, but I think this is because the demo set is using aximmetry's internal render engine, which doesn't glow by default, and you're using unreal engine in your version, where everything luminescent glows by default, hence the white spill everywhere and washed out look.

 
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superbario
  -  

thanks for reply!


is not possible to reduce in some way on UE the glows effect? 

we had try everything we found as a soultion but without significative result

Is preatty bad sometimes :(

Thank you all!


 
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DeataProduction
  -  

You can adjust bloom with a postprocessing volume inside your unreal scene.

 
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Aximmetry
  -  

Hi,

As others wrote you can try to adjust the postprocesses.

There are however a few more thing you can do.


To remove some of the lightings and "glow effects" from the video in Unreal, we suggest using a base material that is more complex than the default Unreal material.
As real-world TV screens emit light, we suggest starting by using an unlit material with Emissive color. Like below:



You may also experience jittering or washed-out screens because of the Anti-Aliasing of Unreal engine. Our implementation of Unreal Engine uses a custom render pass to exclude certain meshes from the AA. Setting the used mesh's "Render CustomDepth Pass" to true and "CustomDepth Stencil Value" to 8 will prevent Anti-Aliasing. You can find both settings in the Advanced part of the Rendering of a mesh. Like below:

We suggest you to set it to your tv screen as well.

Best Regards