Hello together,
i have a litte issue with my Multi Machine setup.
I have a virtual screen in my UE file.
If i switch the content on the virtual screen there is a delay about 320ms between the screens on Machine A and B
Both Machine have the exact same hardware and die SDI Input for the virtual screen is provided by an SDI Splitter.
The only difference is that machine A is my local render and machine B is a remote render.
Is that "normal" that the remote Render is faster than the local render ?.
I also checked the load of the Machines and they are the same. The only difference (by 1%) is the GPU.
I´m thinking about two solutions:
1: Don´t use Remote rendering eg.: Copying the Unreal Projekt from A to B an use Local rendering on both.
2: Use a third PC with aximmetry an NO CAMS to Remote Machine A and B
In the first case I need to split all my remotes (Streamdeck, GMA etc.) to both machines because the community DE Editions doesn't allow any (practical) remotes.
I hope that the Aximmetry Team can provide a useful solution to that issue.
Kind Regards
Frederic
P.S.: Yes I have read the guide how to setup a MM Setup ; )
Hi,
There is certainly a bit of delay because of the communication. However 320ms definitely seems to be excessive.
Can I ask what kind of content change are we talking about? Is that something that requires UE to load a bigger chunk of data from the disk?