JP
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Hi!
I have question about light wrap.
i notice - if you change FOV (35mm to 50mm...)of virtual camera in Unreal - the size of light wrap doesn’t not changing and work wrong...
Can we find the way to solve this problem?
thank you!
You shouldn’t (and you don’t have to) change the FOV on the camera in the UE4 editor. The FOV (zoom) is controlled from within Aximmetry instead.
Thank you very much! I'll try it now!)
アップロード中にエラーが発生しました。再試行してください。
You shouldn’t (and you don’t have to) change the FOV on the camera in the UE4 editor. The FOV (zoom) is controlled from within Aximmetry instead.