2026.3.1 Test Failure Dump File

Hi there, 

I was testing 2026.3.1 by opening a copy of a project from a previous version 2026.2.0, and cooking it.For some reason, only 1 remote engine crashes while the other is ok. I have attached the dump file, please let me know what is the issue :

edit : 

Here is the dump instead : 

Log file open, 09/16/26 13:00:33
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine without a game
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="UE5-CL-0"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-0+UE5"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (25H2) [10.0.26200.9457] "
LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen Threadripper PRO 7965WX 24-Cores"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline=""""
LogCsvProfiler: Display: Metadata set : loginid="256a4c09403ecb38f56b0aa5531d2cf4"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 0.190396
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
         Session CrashGUID >   UECC-Windows-531BC9064BB9BFC1D906F49E87353F08
         Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/LED PC 1/AppData/Local/UnrealEngine/5.6/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/LED PC 1/AppData/Local/UnrealEngine/5.6/Binaries/Win64/*.target
LogAssetRegistry: Display: PlatformFileJournal journal has wrapped for volume 'C:'. AssetRegistry discovery of files on this volume will be uncached. Notes on wrapping:
NTFS Journal has wrapped for volume 'C:'; the number of files written to this volume exceeded the buffer size of the journal and some entries were dropped.
If this happens frequently increase the buffer size of the journal:
Launch cmd.exe as admin and run command `fsutil usn createJournal C: m=<SizeInBytes>`
<SizeInBytes> defaults to 33554432 (32MB), Recommended <SizeInBytes> is 0x40000000 (1GB). You can see the current value via `fsutil usn queryJournal C:`, 'Maximum Size' field.
LogConfig: Display: Loading Mac ini files took 0.05 seconds
LogConfig: Display: Loading IOS ini files took 0.05 seconds
LogConfig: Display: Loading Android ini files took 0.05 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogAssetRegistry: Display: Asset registry cache read as 70.5 MiB from ../../../../../../Users/LED PC 1/AppData/Local/UnrealEngine/5.6/Intermediate/CachedAssetRegistry_0.bin.
LogConfig: Display: Loading Unix ini files took 0.06 seconds
LogConfig: Display: Loading Windows ini files took 0.06 seconds
LogConfig: Display: Loading TVOS ini files took 0.06 seconds
LogConfig: Display: Loading VisionOS ini files took 0.06 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
LogConfig: Display: Loading Linux ini files took 0.07 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/LED PC 1/AppData/Local/UnrealEngine/5.6/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Aximmetry
LogPluginManager: Mounting Engine plugin AximmetryAssets
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded "C:/Program Files/AXSceneEditor/2026.2.0/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit:  - built for Windows
LogInit:  - supports SSL with OpenSSL/1.1.1t
LogInit:  - supports HTTP deflate (compression) using libz 1.3
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_TLSAUTH_SRP
LogInit:      CURL_VERSION_HTTP2
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: UE5-CL-0
LogInit: Platform=WindowsEditor
LogInit: MachineId=256a4c09403ecb38f56b0aa5531d2cf4
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-0+UE5
LogInit: Compatible Engine Version: 5.6.0-0+UE5
LogInit: Net CL: 0
LogInit: OS: Windows 11 (25H2) [10.0.26200.9457] (), CPU: AMD Ryzen Threadripper PRO 7965WX 24-Cores     , GPU: NVIDIA RTX 6000 Ada Generation
LogInit: Compiled (64-bit): Mar  2 2026 12:11:06
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33145.00
LogInit: Build Configuration: Development
LogInit: Branch Name: UE5
LogInit: Command Line: 
LogInit: Base Directory: C:/Program Files/AXSceneEditor/2026.2.0/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion:   UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion:   Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion:   LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion:   Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[r.VSync:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2026.09.16-05.00.33:649][  0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2026.09.16-05.00.33:649][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2026.09.16-05.00.33:650][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2026.09.16-05.00.33:651][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2026.09.16-05.00.33:651][  0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2026.09.16-05.00.33:651][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.AOQuality:2]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2026.09.16-05.00.33:651][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.DetailMode:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2026.09.16-05.00.33:652][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2026.09.16-05.00.33:652][  0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2026.09.16-05.00.33:664][  0]LogRHI: Using Default RHI: D3D12
[2026.09.16-05.00.33:664][  0]LogRHI: Using Highest Feature Level of D3D12: SM5
[2026.09.16-05.00.33:664][  0]LogRHI: Loading RHI module D3D12RHI
[2026.09.16-05.00.33:667][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2026.09.16-05.00.33:667][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
[2026.09.16-05.00.33:832][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA RTX 6000 Ada Generation (VendorId: 10de, DeviceId: 26b1, SubSysId: 16a1103c, Revision: 00a1
[2026.09.16-05.00.33:832][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.16-05.00.33:832][  0]LogD3D12RHI:   Adapter has 48413MB of dedicated video memory, 0MB of dedicated system memory, and 104325MB of shared system memory, 2 output[s], UMA:false
[2026.09.16-05.00.33:832][  0]LogD3D12RHI:   Driver Version: 581.80 (internal:32.0.15.8180, unified:581.80)
[2026.09.16-05.00.33:832][  0]LogD3D12RHI:      Driver Date: 10-29-2025
[2026.09.16-05.00.33:840][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2026.09.16-05.00.33:840][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2026.09.16-05.00.33:840][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 104325MB of shared system memory, 0 output[s], UMA:true
[2026.09.16-05.00.33:840][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2026.09.16-05.00.33:840][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2026.09.16-05.00.33:840][  0]LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
[2026.09.16-05.00.33:840][  0]LogInit: Selected Device Profile: [WindowsEditor]
[2026.09.16-05.00.33:840][  0]LogHAL: Display: Platform has ~ 128 GB [136741294080 / 137438953472 / 128], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2026.09.16-05.00.33:840][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2026.09.16-05.00.33:840][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2026.09.16-05.00.33:840][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2026.09.16-05.00.33:840][  0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2026.09.16-05.00.33:840][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.16-05.00.33:840][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2026.09.16-05.00.33:840][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2026.09.16-05.00.33:840][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2026.09.16-05.00.33:840][  0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2026.09.16-05.00.33:840][  0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2026.09.16-05.00.33:840][  0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2026.09.16-05.00.33:840][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2026.09.16-05.00.33:840][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/LED PC 1/AppData/Local/UnrealEngine/5.6/Saved/Config/WindowsEditor/Editor.ini]
[2026.09.16-05.00.33:841][  0]LogInit: Computer: NYP-LED-PC-1
[2026.09.16-05.00.33:841][  0]LogInit: User: LEDPC1
[2026.09.16-05.00.33:841][  0]LogInit: CPU Page size=4096, Cores=24
[2026.09.16-05.00.33:841][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.09.16-05.00.33:841][  0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2026.09.16-05.00.33:841][  0]LogMemory: Memory total: Physical=127.4GB (128GB approx) Virtual=135.4GB
[2026.09.16-05.00.33:841][  0]LogMemory: Platform Memory Stats for WindowsEditor
[2026.09.16-05.00.33:841][  0]LogMemory: Process Physical Memory: 690.43 MB used, 729.53 MB peak
[2026.09.16-05.00.33:841][  0]LogMemory: Process Virtual Memory: 770.03 MB used, 776.46 MB peak
[2026.09.16-05.00.33:841][  0]LogMemory: Physical Memory: 13690.35 MB used,  116716.31 MB free, 130406.66 MB total
[2026.09.16-05.00.33:841][  0]LogMemory: Virtual Memory: 16460.17 MB used,  122138.49 MB free, 138598.66 MB total
[2026.09.16-05.00.33:841][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2026.09.16-05.00.33:842][  0]LogWindows: WindowsPlatformFeatures enabled
[2026.09.16-05.00.33:845][  0]LogChaosDD: Chaos Debug Draw Startup
[2026.09.16-05.00.33:845][  0]LogInit: Physics initialised using underlying interface: Chaos
[2026.09.16-05.00.33:845][  0]LogInit: Using OS detected language (en-US).
[2026.09.16-05.00.33:845][  0]LogInit: Using OS detected locale (en-SG).
[2026.09.16-05.00.33:851][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
[2026.09.16-05.00.33:851][  0]LogInit: Setting process to per monitor DPI aware
[2026.09.16-05.00.34:082][  0]LogWindowsTextInputMethodSystem: Available input methods:
[2026.09.16-05.00.34:082][  0]LogWindowsTextInputMethodSystem:   - English (Singapore) - (Keyboard).
[2026.09.16-05.00.34:082][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
[2026.09.16-05.00.34:082][  0]LogWindowsTextInputMethodSystem: Activated input method: English (Singapore) - (Keyboard).
[2026.09.16-05.00.34:086][  0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2026.09.16-05.00.34:088][  0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2026.09.16-05.00.34:092][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2026.09.16-05.00.34:092][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2026.09.16-05.00.34:220][  0]LogRHI: Using Default RHI: D3D12
[2026.09.16-05.00.34:220][  0]LogRHI: Using Highest Feature Level of D3D12: SM5
[2026.09.16-05.00.34:220][  0]LogRHI: Loading RHI module D3D12RHI
[2026.09.16-05.00.34:220][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
[2026.09.16-05.00.34:220][  0]LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
[2026.09.16-05.00.34:220][  0]LogD3D12RHI: Integrated GPU (iGPU): false
[2026.09.16-05.00.34:220][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5
[2026.09.16-05.00.34:221][  0]LogWindows: Attached monitors:
[2026.09.16-05.00.34:221][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1080), device: '\\.\DISPLAY1' [PRIMARY]
[2026.09.16-05.00.34:221][  0]LogWindows:     resolution: 4096x2304, work area: (1920, 0) -> (6016, 2304), device: '\\.\DISPLAY2'
[2026.09.16-05.00.34:221][  0]LogWindows: Found 2 attached monitors.
[2026.09.16-05.00.34:221][  0]LogWindows: Gathering driver information using Windows Setup API
[2026.09.16-05.00.34:221][  0]LogRHI: RHI Adapter Info:
[2026.09.16-05.00.34:221][  0]LogRHI:             Name: NVIDIA RTX 6000 Ada Generation
[2026.09.16-05.00.34:221][  0]LogRHI:   Driver Version: 581.80 (internal:32.0.15.8180, unified:581.80)
[2026.09.16-05.00.34:221][  0]LogRHI:      Driver Date: 10-29-2025
[2026.09.16-05.00.34:221][  0]LogD3D12RHI:     GPU DeviceId: 0x26b1 (for the marketing name, search the web for "GPU Device Id")
[2026.09.16-05.00.34:221][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2026.09.16-05.00.34:388][  0]LogNvidiaAftermath: Aftermath initialized
[2026.09.16-05.00.34:388][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2026.09.16-05.00.34:449][  0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: 
[2026.09.16-05.00.34:449][  0]LogNvidiaAftermath:  - Feature: EnableResourceTracking
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device1 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device2 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device3 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device4 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device5 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device6 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device7 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device8 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device9 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device10 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device11 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: ID3D12Device12 is supported.
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Bindless resources are supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Raster order views are supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2026.09.16-05.00.34:449][  0]LogD3D12RHI: Work Graphs are supported
[2026.09.16-05.00.34:495][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158F7C80AC0)
[2026.09.16-05.00.34:496][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158F7C80D80)
[2026.09.16-05.00.34:496][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000158F7C81040)
[2026.09.16-05.00.34:496][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2026.09.16-05.00.34:496][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2026.09.16-05.00.34:504][  0]LogWindows: Error: === Critical error: ===
[2026.09.16-05.00.34:504][  0]LogWindows: Error: 
[2026.09.16-05.00.34:504][  0]LogWindows: Error: Fatal error!
[2026.09.16-05.00.34:504][  0]LogWindows: Error: 
[2026.09.16-05.00.34:504][  0]LogWindows: Error: 
[2026.09.16-05.00.34:512][  0]LogExit: Executing StaticShutdownAfterError
[2026.09.16-05.00.34:512][  0]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2026.09.16-05.00.34:512][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2026.09.16-05.00.34:512][  0]LogCore: Engine exit requested (reason: Win RequestExit)

Separately, I have been encountering this issue for the output on my remote engines. May I know what this means? 

2026.3.1 Test Failure Dump File


Appreciate the help. 

Thanks!

Terence

   NYP-SDM-CMTSL

コメント

NYP-SDM-CMTSL
  -  

Hi, 

While waiting for your reply, I tried numerous things. Firstly, the main problem seemed to be D3D12 related, and I thought that maybe if I updated my drivers, it would work. After doing a clean install of the latest drivers (express install  didn't work), the AX scene editor is now able to initialise and start. So that problem is solved. 

However, I am still getting that annoying output window is partially covered error, when there's literally nothing covering the output window, which is the screen of the LED volume. 

Terence

Adam@Aximmetry
  -  

Hi Terence,

We're glad to hear you solved the crash. In the future, however, please send dump files to us at sales@aximmetry.com
You can use any file transfer service (Wetransfer, Myairbridge) to send the files after compressing them.

About the ‘output window partially covered’ warning: even if nothing seems to be covering the output window on the remote machine, the following can still trigger this message:

  • Accessing the remote machine through remote desktop software, such as AnyDesk or TeamViewer.
  • Showing the Renderer and the output on the same screen of the remote machine. In that case, the warning itself can appear in front of the output, so the message ends up causing itself.
  • Having full-screen windows open on two screens. The shadow of one or both windows may overlap onto the other screen.

If the Renderer and the output are not on the same screen, clicking the All Outs To Front button in the Multi-Machine Manager should solve the problem:
2026.3.1 Test Failure Dump File

Warmest regards,
Adam