Hi everyone
I’m trying to track talent inside a green screen volume. I’m using an HTC Vive Tracker to track a billboard, and my goal is to record the tracker’s movement so I can import it later into Unreal Engine as an FBX.
I attempted to record the tracker’s transform using Game Pose and Tracking Recorder, but the exported FBX is empty — when I import it into Unreal Engine, there are no keyframes.

Recording works correctly when I use the Record 3 Audio compound, but I want to record the tracking separately, without relying on the Record 3 Audio node. To do this, I copied the necessary nodes from the Record 3 Audio compound and tried to build a custom tracking recorder compound, but it still doesn’t work and produces empty FBX data.

Is it possible to build a custom compound to record tracker transforms and export them properly to FBX?
Thanks