Is it possible to use new compounds for motion design in Unreal by dragging designs into the aximetry environment and modifying them, including names, colors, and images?
Can we see an update in the future? Using aximetry for CG is very limited.

I imagine the process will go as follows:
Unreal Editor 2025.3.0 Aximmetry creates a separate motion design Level , from which we can export the motion design to Aximmetry, where there are custom compounds that receive these commands.
How do you mean ”export the motion design to Aximmetry”? As I explained, you can’t open or render Unreal assets in Aximmetry. Converting an UE5 Motion Design scene to be rendered in the native Aximmetry 3D engine would be nearly impossible. The control always flows from Aximmetry to Unreal, never the other way around.
I don’t get it… You want Aximmetry to open the UE5 motion design scene and control it from inside Aximmetry? You know you can already do that, right? It’s not just as straight forward as it could be.
You want Aximmetry to open the UE5 motion design scene and control it from inside Aximmetry?
Yes
You know you can already do that, right?
No... that's not possible.
I'm just offering ideas .
I've previously shared the idea of using an iPhone as a tracking device .
It’s very much possible to control a motion design scene from Aximmetry. What gave you the idea that it’s not?
How is the idea of using an iPhone for tracking relevant here? Are you claiming that was your idea?
How is the idea of using an iPhone for tracking relevant here? Are you claiming that was your idea?
What I mean is that we are presenting ideas here that could later be developed and become part of programs.
It’s very much possible to control a motion design scene from Aximmetry.
That's great! Could you tell me how to control motion design from aximmetry?
@Efiert: Reducing the friction when controlling Unreal from Aximmetry has been a my main feature request since I started using Aximmetry. Can we expect improvements in this area soon?