
Here’s the situation: In my UE viewport (left image), the "doctor billboard" is properly out of focus (matching my virtual lens aperture/focus settings). But in Aximmetry’s preview (right image, and SDI output too), the billboard’s edges are blurry but the character itself stays sharp—I want the entire billboard to be softly blurred (consistent with UE’s result).I’ve tried toggling "Allow Virtual" on/off for the billboard, but the character remains in focus either way.
Could anyone share tips on getting the billboard to fully inherit the virtual camera’s depth of field in Aximmetry 2025.2.0? Thanks so much for your help!
Hi,
Are you using a tracked camera? I believe I saw that in your other post. If so, it's best to also track the focus of your studio camera. This way, the virtual elements will match the depth of field (focus level) of your talent in the camera image, allowing the camera operator to control the focus for everything in the scene consistently.
If you are using a tracked camera with virtual camera paths (such as via the VR PATH panels), and using features like Focus Method Override or the Override Focus option in the INPUT panel, and you want the depth of field (DOF) effect to also apply to the billboard, please note that Aximmetry does not currently have built-in functionality for this.
However, there are two ways you can implement this effect:
Note, this method may introduce other issues, such as a less sharp billboard image for your talent.
I’d be happy to assist you with either of these approaches. But before that, could you let me know if you are using a tracked or virtual camera compound?
Warmest regards,