I’m currently having an issue with Aximmetry: there’s a problem with the transparency layering of the billboards. The billboard used for the character is behaving abnormally—instead of sitting properly in the foreground (and blocking the content behind it), it’s incorrectly letting the screen billboard (which should be in the background) show through. So the display order here is all messed up because of this transparency glitc
Hi,
You likely didn't set the Render CustomDepth Pass for the virtual objects in Unreal. More about it here in the Objects in Front of the Billboard paragraph: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/unreal-scene-setup-green-scre#objects-in-front-of-the-billboard
Warmest regards,