How to get different Sprite Particles in ParticleSystem? [Axy 2025.1.0]

Hi Folks.

In a ParticleSystem I have three ParticleCubeSources (with different RandomSeeds) and a SpriteParticle attached to each of those Sources.
Each SpriteParticle loads a different png.
The three Sources are attached to the same SceneNode.

No matter what I do, I get just one of those png displayed on *all* Emitters.

What am I doing wrong? How can I get different particles in a pSystem?
Or do I need to setup a full flow with SceneNode, Particle, and Camera for each of those PSystems, and merge the resulting images further downstream?

Cheers & all the best.

Eric.


   EricWest

コメント

EricWest
  -  

Interesting!
The Problem seems to be the naming of the particles which is
icon-1.png, icon-2.png and icon-3.png

And all the time only the *first* Icon (icon-1.png) is displayed on all emitters.

As soon as I change the name to something without a number (like 'gear.png'), it works!