Hello.
I am having an issue in Aximmetry where when i switch between cameras using Tracked Cam Compound, I am having a small delay in my reflections where it takes them exactly 1 frame to appear.
I have tried to look around in the forum but didn't quite found a solution.
Notice the black ¨C¨ that appeared on the wall in the next frame
You can watch a short video of the effect
https://drive.google.com/file/d/1VB8wZTKE0bo2p8Dykt2NQc0WG3DznLIV/view?usp=drive_link
I am using Nanite, no texture streaming, no translucency.
Would really appreciate the help.
Many Thanks.
Andrei.
Hi Andrei,
This is a normal limitation of how most reflection methods work. The calculation requires data from the previous frame. If the camera was in a very different position in the previous frame, the system may not have enough information to accurately generate the reflection.
This issue should be the most noticeable in Screen Space Reflection, because this method relies on the camera’s rendered image to create reflections. However, you might not encounter the same problem when using Lumen or Planar Reflection.
You can read more about different reflection methods here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/unreal-scene-setup-green-scre#list-of-reflection-methods
Warmest regards,