I’m working with two different versions of Aximmetry using the same project. In the older version, the Test Input behaves like a 3D element and respects depth, allowing objects to be placed in front of it. In the newer version, the Test Input is always rendered on top of the virtual set, as if it were an overlay, ignoring the Z-buffer. I’m looking to understand whether this change is intentional and how to restore the previous behavior.
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Hi,
This is intentional when using the Allow Virtuals feature. In newer versions, you must configure the settings described in the Objects in Front of the Billboard paragraph of our documentation here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/unreal-scene-setup-green-scre#objects-in-front-of-the-billboard
Warmest regards,