Combiner Node

 

I am using the Combiner Node to set up animated 3D graphs.  There is an in and out animation for each graph and I set it up based on the information on the post below:

https://my.aximmetry.com/post/63-what-is-combiner-nodehttps://my.aximmetry.com/post/63-what-is-combiner-node

I'm curious if anyone else is experiencing the same issue I've encountered.  When I first open the scene, the in animation doesn't work properly.  The animated graphs pop on, but animate off correctly.  Once I have cycled through all of the animated graphs, the "In" animation works properly.  Am I missing an connection or a setting in the sequencer, or is this an issue with the node itself.  I'm ok with the workaround, but curious if anyone else is experiencing the same thing.  

Thanks for any insight,

Jeremy




   Jeremy

 
プロフィール画像
ahmed ahmed
  -  
 
プロフィール画像
Jeremy
  -  

Thank you.  That fix seems to be working well.  I appreciate your response.

 
プロフィール画像
ahmed ahmed
  -  

Oh it seems that they fixed the Combiner_Node tutorial project.

So the new way as following

This setup support In/loop/out animation

 
プロフィール画像
Jeremy
  -  

I initially had the combiner block Current pin going into the InOut Sequencer Active pin.  What I'm finding is when I first launch the project, the first time I cue the animated graph, the in animation doesn't work. When I cue the graph a second time, the in animation works properly. 


The link you previously posted Ahmed, of sending the fade into the delta, than into the Greater or Equal, then into the active pin  of the InOut Sequencer worked as expected when the scene is first launched.  



 
プロフィール画像
Aximmetry
  -  

Hi Jeremy,
Hm, yes, you are right.  If it is the first block it does not do the in animation for the first time.
Thank you for spotting it, we'll fix it.

 
プロフィール画像
Jeremy
  -  

Thank you.  

;