I want to create an AR soccerfield in Unreal and control the positions of the players by the presenter with a touchscreen (like tablet or touch table).
- For a first test I just need one object that I would like to have as an AR object and change the x and y positions through a website.
Is there an example project? Or any tutorial how to do that. Did any of you do that before and tell if it possible?
Help from Chat GPT was not very successful unfortunately.
Thanks in advance!
P.S. Tracking comes from PTZ and works totally fine in other studio-projects already.
Hi,
If I understand your question correctly, you want to control the positions of players from a website and have those positions reflected in Unreal. Is that correct? Alternatively, are you looking to fetch player locations from a specific data source instead?
Instead of setting up a separate website, you could use Aximmetry to achieve this. Aximmetry supports touch controls, and we have example tutorials here: [Tutorials]:Paint And Touch\
You would simply need to connect the presenter’s touchscreen directly to the computer running Aximmetry.
However, if you prefer to use a website, it can send HTTP POST requests to Aximmetry. You’ll find a documentation of HTTP commands here:
https://aximmetry.com/learn/virtual-production-workflow/setting-up-inputs-outputs-for-virtual-production/external-controllers/external-control-of-aximmetry-via-http/
If you are building your website with ChatGPT or another coding assistant, refer to the link above. Make sure to read the documentation yourself to understand how module paths are structured within Aximmetry. This way, you can provide the correct module path and pin/button to the AI or coding assistant to ensure the website sends changes to the correct pin.
Warmest regards,