About the problem that the baked scene cannot be used in composer

We created a new scene ourselves. Everything worked fine until we baked it in UE5. The first time we used the scene in Composer, it worked fine, but after an error, it stopped working. Here's our crash log.

https://drive.google.com/file/d/1Krx2Y5B7zhUPV_cVuuSLx6Ode0KgHtAz/view?usp=drive_link

   Miramage

コメント

Miramage
  -  

We found that it seems to be related to skeletal animation. We deleted the sequence containing skeletal animation and it can be used normally. How should we bake a scene with skeletal animation?

Eifert@Aximmetry
  -  

Hi,

Reviewing the dump may take some time.
In the meantime, I recommend using the Cook Content for Aximmetry (Debug) option when cooking your project. This should generate an error log if the crash occurs. You can find more details about debug cooking here:  https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-in-unreal-editor/preparing-the-unreal-project/#cooking-the-project-for-aximmetry 

The most likely reason for this crash is that your skeletal animation and related assets are not being included in the build.
Sometimes, this issue can be caused by Iterative Cooking. To avoid this, please disable Iterative Cooking, which is located just below the Cook Content for Aximmetry (Debug) option.

Additionally, you can force the skeletal animation and related assets into the packaged build:

  • Go to Edit > Project Settings > Packaging and add your cinematics and animation folders to “Additional Asset Directories to Cook” (for example, Content/Cinematics, Content/Animations).
  • Alternatively, go to Edit > Project Settings > Packaging and enable "Cook everything in the project content directory (ignore list of maps below)".

If you are dynamically creating these assets (such as using Blueprints), test the cooking without any dynamic actions. Instead, try placing the skeletal animation and all related assets directly in the scene to test if they are included in the cooking like that.

Warmest regards,

Miramage
  -  

Hello:

We've tried baking again according to your previous instructions. Unfortunately, it still doesn't work.

We're currently baking using the "Cook Content for Aximmetry (Debug)" option. Unfortunately, we haven't seen any suspicious red errors during the baking process, leaving us with no effective way to troubleshoot the issue.

After baking, we first tried using Blueprints to control the sequence playback. Once the sequence started playing, it crashed immediately. We then tried placing the sequence directly in the scene and automating it, but it still crashed.

We used a simple car rig in UE5 for the skeletal mesh and then animated the wheels in the sequence.

This problem doesn't occur when using a pure static mesh. However, this prevents us from animating the car's wheels, which results in an odd-looking animation.

Below is the documentation for this error.

https://drive.google.com/file/d/17UJQ6lDqnaXDK3mfWaRGdBvQ5Zs56-ME/view?usp=sharing