This happens in the latest versions of Aximmetry, or I did something, but I cannot imaging what causes it.
If I add a transformation on the cam transform of the virtual camera as in the picture, I see the billboard twice!
- Connecting to before or after, does not play any role.
- Obviously I do not have 2 cameras in unreal (I have checked).
I also do not remember changing anything in the Aximmetry side, from previous versions for this to happen.
as you see here
If I disconnect B1 Texture, I still see one billboard. Which is very weird.
How can I see the billboard twice?
Hi,
You cannot change the Cam Transform between the camera compound and the Unreal module. This is because the Render to Depth and Reflection passes have already been calculated using that transformation. If Allow Virtuals is off, the actual billboard is also already finalized based on that data.

Instead, you should adjust the transformation before the camera compound begins using it. For virtual camera compounds, it is best to use the Seq (Sequence) pins to modify the transformation accordingly. You can find more information about SEQ pins and how to use the Camera Sequencer here: https://aximmetry.com/learn/virtual-production-workflow/green-screen-production/virtual-camera-workflow/camera-sequencer/
Warmest regards,