Hi everyone,
I’m running into an issue with Live Link inside an Aximmetry 2025.2 project.
In Editor Data mode I can successfully receive Live Link streams.
But once I switch to Cook mode, the characters stop moving — no Live Link data comes through.
What I have already tried:
Configured DefaultEngine.ini with UDP Messaging settings, e.g.
[/Script/UDPMessaging.UDPMessagingSettings]
EnabledByDefault=True
EnableTransport=True
UnicastEndpoint=(IP of my PC):0
MulticastEndpoint=230.0.0.1:6666
bShareSocket=True
bAutoRepair=True
Created a custom BP_MyGameInstance.
Verified DefaultEngine.ini has:
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Main.Main
GlobalDefaultGameMode=/Game/AximmetryGameMode.AximmetryGameMode_C
GameInstanceClass=/Game/BP_MyGameInstance.BP_MyGameInstance_C
Made sure the Preset is included in the build (tried PrimaryAssetLabel = Always Cook, and also DirectoriesToAlwaysCook).
So far, nothing works — in packaged builds the character simply doesn’t move, as if Live Link never initializes. In Editor everything is fine.
Any advice or working examples would be greatly appreciated.
Thanks!