Live Link works in Editor but not in Cooked/Packaged project

Hi everyone,

I’m running into an issue with Live Link inside an Aximmetry 2025.2 project.

In Editor Data mode I can successfully receive Live Link streams.

But once I switch to Cook mode, the characters stop moving — no Live Link data comes through.

What I have already tried:

Configured DefaultEngine.ini with UDP Messaging settings, e.g.

[/Script/UDPMessaging.UDPMessagingSettings]
EnabledByDefault=True
EnableTransport=True
UnicastEndpoint=(IP of my PC):0
MulticastEndpoint=230.0.0.1:6666
bShareSocket=True
bAutoRepair=True

Created a custom BP_MyGameInstance.
Live Link works in Editor but not in Cooked/Packaged project


Verified DefaultEngine.ini has:

[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Main.Main
GlobalDefaultGameMode=/Game/AximmetryGameMode.AximmetryGameMode_C
GameInstanceClass=/Game/BP_MyGameInstance.BP_MyGameInstance_C

Made sure the Preset is included in the build (tried PrimaryAssetLabel = Always Cook, and also DirectoriesToAlwaysCook).

So far, nothing works — in packaged builds the character simply doesn’t move, as if Live Link never initializes. In Editor everything is fine.

Any advice or working examples would be greatly appreciated.

Thanks!



   fsvpco

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