Unreal Editor for Aximmetry 2025.1.0 : Rotate Scene/World/Level?

 
We are running Aximmetry Broadcast DE 2025.1.0 with UE in a Studio with tracked and virtual cameras, but the actual UE level design is contracted out to an external designer. The most recent designs seem to have been set up with the whole set -45° off around Aximmetry´s Y Axis. Fixing that for the tracked cameras seems easy enough by just putting in 45° Y rotation in the Base transform of the Scene control in the Mixed camera compound. However I would rather fix that at the source as it makes it unnecessarily hard to set up things like billboards and virtual camera positions in the camera sequencer, but what is the correct way to do this in UE Editor? My knowledge of UE Editor is very limited so far...

   Stefan Reck

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