Can't load cooked project

 

Hi there. I am having problems loading my cooked project into Aximmetry composer 2025.1.0
I have succesfully cooked the project within Unreal and have followed the steps for installing third party plugins: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/advanced-information-and-features/how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/
I have the Substance plugin in Aximmetry to make datasmith work. I would greatly appreciate it if I could be pointed in to the right direction.

Below are the message I get:

Loading Unreal project Rik_Realization.uproject
[LogTemp] EnvVar LipsyncServerUrl have been read: 
[LogTemp] EnvVar LipsyncTtsEngine have been read: 
[LogTemp] EnvVar LipsyncChatEngine have been read: 
[LogTemp] EnvVar LipsyncVoiceId have been read: 
[LogUObjectGlobals] Failed to find object 'Object /DatasmithContent/Datasmith/DatasmithAreaLight.DatasmithAreaLight'
[LogHMD] Instance does not support expected usage of xrStringToPath. Instance is not viable.
[LogTemp] EnvVar LipsyncServerUrl have been read: 
[LogTemp] EnvVar LipsyncTtsEngine have been read: 
[LogTemp] EnvVar LipsyncChatEngine have been read: 
[LogTemp] EnvVar LipsyncVoiceId have been read: 
[LogUObjectGlobals] Failed to find object 'Object /DatasmithContent/Datasmith/DatasmithAreaLight.DatasmithAreaLight'

   RikvdReijen

 
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RikvdReijen
  -  

Oke a bit silly but I looked at the wrong logs. These are some of the Unreal Engine log message I receive.

[LogAudio] Registering Engine Module Parameter Interfaces...

[LogMetasoundEngine] MetaSound Engine Initialized

[LogCEFBrowser] CEF GPU acceleration enabled
[LogUObjectGlobals] Failed to find object 'Object /DatasmithContent/Datasmith/DatasmithAreaLight.DatasmithAreaLight'
[LogWindows] Failed to load '../../../Engine/Plugins/Experimental/OptiXDenoise/Source/ThirdParty/OptiXDenoiseBase/lib/OptiXDenoiseBase.dll' (GetLastError=126)[LogWindows] File '../../../Engine/Plugins/Experimental/OptiXDenoise/Source/ThirdParty/OptiXDenoiseBase/lib/OptiXDenoiseBase.dll' does not exist

The weird thing however is that I check the path and the DLL file is there. What would be recommended to do?


 
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JohanF
  -  

I don’t think that plug-in is needed, so just disable it and re-cook the project. 

 
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RikvdReijen
  -  

You are a life-safer! It also turned out a level was too large too cook. I have tried actor hide in game a large amount of assets but unfortunately to no avail. I have decided to use another level. If I figure out how to make levels more lightweight I will post it here.

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