Desactivate an object in UE to mask it in Axi

 

Hi there, I'd like to know how you can desactivate an object in the UE scene in order to mask it in Axi, without having to delete it. Cause just use the visibility toggle doesn't work.

2025-FEB-26 15:09   2025-MAR-04 13:08 whoozben

 
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Eifert@Aximmetry
2025-MAR-04 13:08
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2025-MAR-04 13:08

Hi,

This small eye icon in the Unreal Editor only hides objects when the editor is not running:
Desactivate an object in UE to mask it in Axi

To hide objects while your scene is running in cooked or live sync mode, use the Set Actor Hidden In Game node in blueprint:
Desactivate an object in UE to mask it in Axi
You can learn more about Get Aximmetry Logical node here: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/additional-control-with-blueprints/#get-aximmetry-logical


If you were referring to masking in Aximmetry, and you’re involved in Augmented Reality (AR) production, you can easily create masks to hide the virtual world with the camera's input (the real world). This process is explained in detail here:  https://aximmetry.com/learn/virtual-production-workflow/ar-production/ar-mask/ 

Warmest regards,

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