Triggering UE5 sequence animation playback in aximmetry is very choppy!

 

How to solve the problem of UE5 sequence animation being stuck and not playing smoothly when triggered in aximmetry?


The geometry cache animation imported from blender plays smoothly in UE5, but the UE5 sequence animation is very stuck when triggered in aximmetry through the blueprint node. How to solve the problem of animation playback being stuck?


I made a video for this situation, please click the video link below, thank you very much!

https://youtu.be/pV7ZEwcf7eM 

   Jason big

 
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Eifert@Aximmetry
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Hi Jason,

Thank you for posting to our Forum. Please note that this is the English forum; for Chinese communication, please head over to our Chinese forum.
您好,感谢您的帖子。本平台为我们的英文论坛;中文沟通还烦请您前往我们的中文论坛平台。


The animation is likely appearing choppy due to your computer being overloaded:
Triggering UE5 sequence animation playback in aximmetry is very choppy!
Note that when Live Sync (simulation) is not enabled, the Unreal Editor renders at a different resolution than Aximmetry.

Warmest regards,



 
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Jason big
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Thank you very much for your answer. Why is it that this animation plays smoothly in UE5 but not smoothly in aximmetry in the cooking state? I have also tried Live Sync connection and it still has the same lag. This problem has troubled me for a long time. If the computer is overloaded, should I upgrade it? I use an Nvidia 3060 graphics card. Or can this problem be solved by setting it in the software?

 
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Eifert@Aximmetry
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Hi,

In the Unreal Editor, the scene is rendered at a lower pixel count (different frame size resolution) and slightly weaker graphical settings. Additionally, the scene is not running, and many elements are not dynamically updated in every frame. This is why the Unreal Editor might be running smoothly.
Also, it could be that when you use the Sequence editor in Unreal, it just prioritizes resources for the playback.

There are many tutorials and resources on how to optimize Unreal projects on the internet, there are many ways to do it. However,  if your scene uses Lumen Global Illumination, it might be very challenging to optimize it to run smoothly on an Nvidia 3060 graphics card.
Alternatively, you can lower the Rendering Frame Size in Aximmetry. You may also choose to upscale the frame size using Nvidia's DLSS plugin.

For example, the Nvidia 3080, 4080, and 5080 GPU cards offer significantly faster performance compared to the Nvidia 3060. However, first, you should make sure you are really limited by your GPU and not the CPU. In the recording both were in the red, you should try to lower the frame size or frame rate until only one of them is in the red, which will tell you which one gets overwhelmed first. Also, make sure you are not running anything else on your computer other than Aximmetry with your scene.

Warmest regards,

;