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How about by using "keep simulation changes" during runtime?
zeketan
Hi,
Just as with the standard Unreal Editor, you can use the same Keep Simulation Changes option in Live Sync:
If you wish to select objects in the Viewport rather than the Outliner, you can do so with the Simulate Camera: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/interactive-editing-with-live-sync/#free-camera-of-unreal-editor
It's great that you noticed this lacking in our documentation, we should mention it.
Warmest regards,
アップロード中にエラーが発生しました。再試行してください。
Hi,
Just as with the standard Unreal Editor, you can use the same Keep Simulation Changes option in Live Sync:

If you wish to select objects in the Viewport rather than the Outliner, you can do so with the Simulate Camera: https://aximmetry.com/learn/virtual-production-workflow/obtaining-graphics-and-virtual-assets/creating-content-for-aximmetry-de/interactive-editing-with-live-sync/#free-camera-of-unreal-editor
It's great that you noticed this lacking in our documentation, we should mention it.
Warmest regards,