Are there any way to show bounding box of 3D and 2D objects in aximmetry
Are there any way to show bounding box of 3D and 2D objects in aximmetry
Well, for individual mesh or body object there's one, but it's very tedious.
You can use the Bounds Min / Max outputs to size a Box.
Then apply a shader switched to Wireframe mode on the Box.
You probably don't want to do this.
Also you cannot do this for node hierarchies, only for bottom level meshes.
We added this task to our backlog.
There is not currently.