How do I get tracking and real(BlackMagic) camera data in Aximmetry?

 

I would appreciate it if you could give me solutions.


🔳What I want to know

・how do I get tracking and real(BlackMagic) camera data in Aximmetry?

・(↑Can I record camera data? If yes, please give me how to record.)

・For example, camera transform, rotating and lens data「X axis is ~,  Y axis is ~, Z axis is ~, Zoom is ~, Focus is ~...」.


🔳What I want to do(my goal)

・I only decide on camera work during test shooting and leave it as data.

・I would like to use the camera data as a reference for actual shooting at a later date.


🔳What I can do now(picutre↓)

・Connecting 「TrackedCam_Unreal_3-Cam」and「My UE Project」

・recording it and getting it as 「.mov」and「.xdata」

How do I get tracking and real(BlackMagic) camera data in Aximmetry?

   Japanese

 
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TwentyStudios
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First you need to connect the Control and Texture pins. What camera tracking system are you using? Have you calibrated it properly and are you getting tracking data into Aximmetry? How to record tracking data is described in the documentation: 

https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/setting-up-inputs-outputs-for-virtual-production/video/recording/how-to-record-camera-tracking-data/

 
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Japanese
  -  

@TwentyStudios

Thank you for your solution.

Yes, I connected the Control and Texture pins. 

And I'm using Vive Mars, I have already calibratede it and got that data into Aximmetry.


🔳What I want to know

・How can I get the fbx file containing tracking data

・I'll open the fbx with 「3D Viewer」


🔳My current situation(picutre↓)

・I connected the Control and Texture pins. 

・I can record tracking data as fbx file.

・But the fbx is empty, so I want fbx containing tracking data.How do I get tracking and real(BlackMagic) camera data in Aximmetry?How do I get tracking and real(BlackMagic) camera data in Aximmetry?

 
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Eifert@Aximmetry
  -  

Hi,

There are two types of recordings you can create:

The 3D Viewer does not support FBX files. Additionally, even if it did, its utility would be limited as the generated FBX file does not contain model geometry but rather an animation of the camera's position, zoom, and focus.

Warmest regards,

 
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Japanese
  -  

Eifert@Aximmetry

thank you for your solution.

I could solved my problem.

I could opened the fbx file with Unreal Engine.

Thank you for your support!