Only one active Animation per time

 

I have simple setup as the following:

1-We have 4 3D objects with text in simple 3D scene

2-Every objects have been animated with Sequence Node and InLoopOut_Sequencer compound

3-We created Control Board and Pin Collector to toggle animation

4-we need to have only one animation per time shown so if we activated one animation it force other animations to out animation

How to do something like that?

   ahmed ahmed

 
プロフィール画像
Aximmetry
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I suggest using not 4 individual logical buttons, but one button group providing an integer between 0 - 3.

Please substitute Anim1, Anim2, etc. with the proper names you want to see on the buttons.
You'll get a button group like this;

Then you have to use a series of Equal modules to activate the animations based on the current button index:

Each Equal module compares the current index to 0, 1, 2 and 3.

     

     

and so on.

This way you will only have one active animation at any time.

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