Did aximmetry have GPU based Motion Blur modules?
This can help to add realistic look and feel to animated cameras
Did aximmetry have GPU based Motion Blur modules?
This can help to add realistic look and feel to animated cameras
In Virtual Cam based studios you will find the RENDER node near
or next to the Virtual Cam node.
Open the RENDER node, where you will find the Camera node inside.
As shown above, connect the Motion Blur node.
If there is an Antialiaser node, connect the Motion Blur after the
Antialiaser.
As for your second question:
All tasks regarding video are processed by the GPU.
The "gw" mark simply means that the implementation of those nodes are
based on nVidia recommendation.
I have done some tests with aximmetry motion blur tools but it seems to me the results is not very realistic especially when using render general with virtualcamera-a-b_xxx compoundso.
So are there any suggestions to get good results?
Also are there any more realistic motion blur tools in aximmetry new release?
Yes, it's called Motion Blurrer.
You can wire it after a camera output, but you also have to connect the Velocity Map output of the camera which contains the motion information.