Reflection maps from other 3D softwares

 

How to get Reflection maps from other 3D softwares to aximmetry software ?

And how to use it to get good looking reflections renders in aximmetry  ?

   ahmed ahmed

 
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Aximmetry
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If you mean environment maps for reflection you have to provide these as cube maps. Usually these are produced in horizontal or vertical cross format.

You can use these in any *_Refl_* shader in Aximmetry, selecting them as the Environment Map.

             

In the property's conversion attributes you have to designate that this is a Horizontal Cross cube map.

       


That's it.  In Reflection Color and Fresnel Min Value you can adjust the properties of the reflection.

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