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How to get Reflection maps from other 3D softwares to aximmetry software ?
And how to use it to get good looking reflections renders in aximmetry ?
If you mean environment maps for reflection you have to provide these as cube maps. Usually these are produced in horizontal or vertical cross format.
You can use these in any *_Refl_* shader in Aximmetry, selecting them as the Environment Map.
In the property's conversion attributes you have to designate that this is a Horizontal Cross cube map.
That's it. In Reflection Color and Fresnel Min Value you can adjust the properties of the reflection.
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If you mean environment maps for reflection you have to provide these as cube maps. Usually these are produced in horizontal or vertical cross format.
You can use these in any *_Refl_* shader in Aximmetry, selecting them as the Environment Map.
In the property's conversion attributes you have to designate that this is a Horizontal Cross cube map.
That's it. In Reflection Color and Fresnel Min Value you can adjust the properties of the reflection.