I'm having a problem with camera drift in aximmetry.


I often encounter a situation where I enter camera input into an aximmetry and the camera is in a random location in a large space that is not the coordinates in my studio, and the virtual camera drifts when I scroll and position it. position A B, at that time I deleted Virtualcam_unreal_3cam and then added it again, the camera drift phenomenon disappeared, I don't understand why.