How to access the matte of the keyed billboard with trackedcam compound?

 

Hi


I would need to be able to render the matte of the keyed talent to use it outside of Aximmetry as a mask. It has been easy until I realized when using billboards and virtual camera moves the output I get for the black and white mask is still from the non billboard perspective. So I would need to access the keyed actor matte from the perspective of the virtual camera path. I'm using tracked camera with trackedcam compound and virtual moves. I know how to render it if I can just find where to grab it from. 

Thanks! 


Emil


   Nestruction Studios

 
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Nestruction Studios
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Ok never mind I found it now that I had a chance to look more into it.
In case someone is looking for this too one day, it can be taken from inside the "Input" compound in the end of the flow where it connects to undistorted input.


Emil